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	<title>Comments on: Interview with Christopher Robbins</title>
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	<description>Ethos of Making</description>
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		<title>By: Life is sweeter than jewish wine &#187; Blog Archive &#187; work</title>
		<link>http://www.deepcraft.org/deep/archives/548/comment-page-1#comment-5587</link>
		<dc:creator>Life is sweeter than jewish wine &#187; Blog Archive &#187; work</dc:creator>
		<pubDate>Sun, 26 Apr 2009 18:21:38 +0000</pubDate>
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		<description>[...] one finds that in order to get anything done, you have to do it yourself&#8230; so thanks again to chris robbins for reminding me that it&#8217;s okay to make [...]</description>
		<content:encoded><![CDATA[<p>[...] one finds that in order to get anything done, you have to do it yourself&#8230; so thanks again to chris robbins for reminding me that it&#8217;s okay to make [...]</p>
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		<title>By: john</title>
		<link>http://www.deepcraft.org/deep/archives/548/comment-page-1#comment-5477</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 23 Apr 2009 21:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepcraft.org/deep/archives/548#comment-5477</guid>
		<description>I Guess I&#039;ll start with a couple if questions.

 &quot;Why? Cuz I got to make it and destroy it and it still existed!&quot; At what point do you considered yourself to have &quot;destroyed&quot; this piece, and how for you does it still exist?

&quot;I see the feebleness in any gesture, when it’s really built for the duration of a show, or simply for documentation, or as an (ugh) example.&quot; What is it for you exactly that is &quot;feeble&quot; in what others might describe as a fleeting?

Your work, like your rant have a slow and interesting build up  to their narratives, they function in a way that exposes those manic qualities you spoke of earlier. It gives them all a wonderful tension that is contagious for the viewer and at times leaves the reality around you and the work in eminent danger of collapse. Then you find a way out, &quot;that I really don’t know what I’m talking about&quot;, the tension fades and we are left holding the bag wondering who is responsible for what just happened. So I ask who is responsible and why? Is this fleeting or feeble?

What qualifies the nostalgia you speak of as misplaced? What does masks, fake old or truly old, have to do with post-colonialism and are you sure its nostalgia at work in peoples desire for these masks?</description>
		<content:encoded><![CDATA[<p>I Guess I&#8217;ll start with a couple if questions.</p>
<p> &#8220;Why? Cuz I got to make it and destroy it and it still existed!&#8221; At what point do you considered yourself to have &#8220;destroyed&#8221; this piece, and how for you does it still exist?</p>
<p>&#8220;I see the feebleness in any gesture, when it’s really built for the duration of a show, or simply for documentation, or as an (ugh) example.&#8221; What is it for you exactly that is &#8220;feeble&#8221; in what others might describe as a fleeting?</p>
<p>Your work, like your rant have a slow and interesting build up  to their narratives, they function in a way that exposes those manic qualities you spoke of earlier. It gives them all a wonderful tension that is contagious for the viewer and at times leaves the reality around you and the work in eminent danger of collapse. Then you find a way out, &#8220;that I really don’t know what I’m talking about&#8221;, the tension fades and we are left holding the bag wondering who is responsible for what just happened. So I ask who is responsible and why? Is this fleeting or feeble?</p>
<p>What qualifies the nostalgia you speak of as misplaced? What does masks, fake old or truly old, have to do with post-colonialism and are you sure its nostalgia at work in peoples desire for these masks?</p>
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		<title>By: Deep Craft :: E LA VA TIWO</title>
		<link>http://www.deepcraft.org/deep/archives/548/comment-page-1#comment-5409</link>
		<dc:creator>Deep Craft :: E LA VA TIWO</dc:creator>
		<pubDate>Tue, 21 Apr 2009 16:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepcraft.org/deep/archives/548#comment-5409</guid>
		<description>[...] and insight essential to make visible what often happens in isolation. My recent contact with Christopher Robbins confirms my desire to revisit time spent living in a &#8216;traditional society&#8217; in West [...]</description>
		<content:encoded><![CDATA[<p>[...] and insight essential to make visible what often happens in isolation. My recent contact with Christopher Robbins confirms my desire to revisit time spent living in a &#8216;traditional society&#8217; in West [...]</p>
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		<title>By: Christopher Robbins</title>
		<link>http://www.deepcraft.org/deep/archives/548/comment-page-1#comment-5378</link>
		<dc:creator>Christopher Robbins</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepcraft.org/deep/archives/548#comment-5378</guid>
		<description>Spot on re: &lt;a href=&quot;http://www.christopher-robbins.com/albatross/&quot; rel=&quot;nofollow&quot;&gt;Albatross House&lt;/a&gt;.

A lot of this rant is a cautionary tale to myself, trying to negotiate the space between a symbolic part of life that&#039;s lived, and a symbolic act that&#039;s acted, and how the objects involved in that part of life can matter after the fact.

I&#039;d think the Albatross would look great wedged into a tiny white-walled gallery on the west-coast, but I&#039;d want to push it there. Or at least keep trying, accept all kinds of help along the way, but make the story &lt;em&gt;true&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Spot on re: <a href="http://www.christopher-robbins.com/albatross/" rel="nofollow">Albatross House</a>.</p>
<p>A lot of this rant is a cautionary tale to myself, trying to negotiate the space between a symbolic part of life that&#8217;s lived, and a symbolic act that&#8217;s acted, and how the objects involved in that part of life can matter after the fact.</p>
<p>I&#8217;d think the Albatross would look great wedged into a tiny white-walled gallery on the west-coast, but I&#8217;d want to push it there. Or at least keep trying, accept all kinds of help along the way, but make the story <em>true</em>.</p>
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		<title>By: val</title>
		<link>http://www.deepcraft.org/deep/archives/548/comment-page-1#comment-5374</link>
		<dc:creator>val</dc:creator>
		<pubDate>Mon, 20 Apr 2009 14:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepcraft.org/deep/archives/548#comment-5374</guid>
		<description>&quot;Basically, it makes me want to avoid craft as a well-made thing that purportedly has a purpose (but is really made for a gallery). It makes me want to turn away from symbolic objects&quot;

albatross? seems to be exactly that- did you really think you would drag it all the way to the ocean, or in the back of your mind did you know how it was going to turn out, with the albatross house in a museum?</description>
		<content:encoded><![CDATA[<p>&#8220;Basically, it makes me want to avoid craft as a well-made thing that purportedly has a purpose (but is really made for a gallery). It makes me want to turn away from symbolic objects&#8221;</p>
<p>albatross? seems to be exactly that- did you really think you would drag it all the way to the ocean, or in the back of your mind did you know how it was going to turn out, with the albatross house in a museum?</p>
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		<title>By: christopher robbins blog &#187; Blog Archive &#187; deepcraft interview</title>
		<link>http://www.deepcraft.org/deep/archives/548/comment-page-1#comment-5362</link>
		<dc:creator>christopher robbins blog &#187; Blog Archive &#187; deepcraft interview</dc:creator>
		<pubDate>Mon, 20 Apr 2009 03:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.deepcraft.org/deep/archives/548#comment-5362</guid>
		<description>[...] Deepcraft interview with Christopher Robbins. [...]</description>
		<content:encoded><![CDATA[<p>[...] Deepcraft interview with Christopher Robbins. [...]</p>
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