Welcome

Ene and Scott, bright-eyed and bushy-tailed in 1988, pre-Wowhaus Welcome to Deepcraft.org. I no longer maintain this site as a weblog, but keep it up as an archive of my design thinking, and as documentation of making things, particularly Wowhaus public projects between 2008-2014. To learn more about the origins of this experimental site, please […]

Public Projects: Concept Development Strategy

As finalists for the public art component of Oakland’s UCSF Benioff Children’s Hospital, Ene and I were recently asked to explain how we develop concepts. In over twenty years of making public works, we’ve never been asked to articulate our process, so I created an outline: WOWHAUS Public Projects: Concept Development Outline OUR ROLE: Creating […]

Procedural Style: Parametric Emergence, Part 1

Wowhaus grew out of our ongoing conversations, beginning when we met in 1988 Ene and I never thought of Wowhaus as a style. We always framed it more as a way of life. But over the years as we’ve realized such a broad range of projects in such wide-ranging media and locales, a kind of […]

Night Blues

NIGHT BLUES My dad and I started going out for night blues when I was about twelve or thirteen. My mom packed us sandwiches and we’d stop at the liquor store for Slim Jims, ginger ale and beer. The boat left the dock from Atlantic City just after sunset. It was a party boat and […]