Welcome

Ene and Scott, bright-eyed and bushy-tailed in 1988, pre-Wowhaus Welcome to Deepcraft.org. I no longer maintain this site as a weblog, but keep it up as an archive of my design thinking, and as documentation of making things, particularly Wowhaus public projects between 2008-2014. To learn more about the origins of this experimental site, please […]

Public Projects: Concept Development Strategy

As finalists for the public art component of Oakland’s UCSF Benioff Children’s Hospital, Ene and I were recently asked to explain how we develop concepts. In over twenty years of making public works, we’ve never been asked to articulate our process, so I created an outline: WOWHAUS Public Projects: Concept Development Outline OUR ROLE: Creating […]

Procedural Style: Parametric Emergence, Part 1

Wowhaus grew out of our ongoing conversations, beginning when we met in 1988 Ene and I never thought of Wowhaus as a style. We always framed it more as a way of life. But over the years as we’ve realized such a broad range of projects in such wide-ranging media and locales, a kind of […]

Vernacular Scale

I realized on a recent trip to Virginia that what I still glean from experiencing the pre-industrial vernacular architecture of the Eastern Seaboard is a sense of appropriate scale. My definition of scale here incorporates relationships between people, between resources, and between the commerce, enterprise and production that connects them all. Despite the obvious (and […]

Makkeweks Final Inspection

Earlier this week I met with the City of Oakland for the final inspection of our Makkeweks sculpture prior to installation. Installation is delayed until mid-2017 pending completion of Snow Park but the foundry completed the fabrication of the bronze castings and the sculpture’s interior, stainless steel armature in anticipation of temporarily storing the monster […]